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For most people, using frame advance in an endless while loop is easier to comprehend so I suggest starting with that. Note that you can also register functions by various methods that run "dead", returning control to the emulator and letting the emulator advance the frame. Most scripts use this function in their main game loop to advance frames. It's like pressing the frame advance button once. The mode argument can be one of these:Īdvance the emulator by one frame. To turn off all auto-hold assignments press the clear auto-holds hotkey.The following functions are available in FCEUX, in addition to standard LUA capabilities: Pressing one of these keys will release the button for the duration that it is held.
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The game will keep auto-hold assigned buttons held be default. This will add it as one of the auto-hold assignments. Hold down the auto-hold hotkey and press one of your controller inputs. To use this feature, close the input config window and return to the FCEUX main window. To disable this feature uncheck the checkbox on the left.Ĭlicking the auto hold button will allow you to assign a hotkey to the auto-hold feature.Ĭlicking the clear button will allow you to assign a hotkey to the clear auto-holds feature. Preset hotkeys can be assigned in the Map Hotkeys menu.īy default FCEUX allows you to press both the left and right controls at the same time (or up and down). To assign the preset as the current input configuration press the up arrow or use the hotkey assigned to that specific preset. To assign the current input configuration to a preset press the down arrow next to one of the presets. This gives you the option to quickly change from one input configuration to another (such as toggling between 1 or 2 controllers and/or toggling from controller 2 being bound to controller 1 or having its own controls). This feature allow you to set the current input configuration to one of three presets. Games other than those listed here use this feature. Both Famicom Cartridges and Famicom Disks have made use of this feature, such as both the cartridge and disk version of Zelda 1, Hikari Shinwa, and Takeshi no Chosenjo.
#FCEUX 2.2.3 AUTO HOLD MOVIE#
Movie files may also enable and use this feature. This option isn't automatically detected, so it has to be manually enabled by the user. The Port 2 controller used for the Famicom included a microphone and a volume control in place of the Start and Select buttons. Pressing the Microphone button is like blowing or yelling into it on the console equipment. In addition to the traditional famicom controller, FCEUX can emulate the Famicom version of the Arkanoid controller, the "Space Shadow" gun, the Famicom 4-player adapter, the Family Keyboard, the HyperShot controller, the Mahjong controller, the Oeka Kids tablet, the Quiz King buzzers, the Family Trainer, and the Barcode World barcode reader.Ĭhecking this box will replace the Start button used by controller 2 with the microphone option found on the famicom. If you select a device for the Famicom Expansion Port, you should probably have emulated game pads on the emulated NES-style input ports.
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You can also select the input device to be emulated on the Famicom Expansion port. FCEUX allows up to 2 Power Pads to be emulated at once (Power Pad A and B). The 12 pad buttons can be routed via the configure button. The Arkanoid Paddle emulates the same way the zapper.Įmulates the NES Power pad. Note that you must hold the right button down for a short time to have the desired effect. The right mouse button is also emulated as the trigger, but as long as you have the right mouse button held down, no color detection will take place, which is effectively like pulling the trigger while the Zapper is pointed away from the television screen. The left mouse button is the emulated trigger button for the Zapper. and most VS Unisystem games expect the Zapper to be plugged into port 1. Most Zapper NES games expect the Zapper to be plugged into port 2. To bind these controls to specific keys/joystick controls use the "configure" the device listed above each drop-down list. The device currently being emulated on each port is listed above the drop down list loading certain games will override your settings, but only temporarily. If you check the box labeled "Attach four-score(implies four gamepads)", you won't be able to select any of these options, because the four-score allows to use 2 extra controllers. Note: you can't change this setting while a movie is being played or recorded. On the pull down menus, you can select the device you want to be emulated on input ports 1 and 2 (game pad, zapper, pad, paddle).